Learn to Implement Games with Code, Quick J.M., 2016

Learn to Implement Games with Code, Quick J.M., 2016.

   This book is structured using the concept of challenges. In each chapter, one or more challenges are presented to you. Each challenge helps you learn to implement a game component by presenting a problem that needs to be solved. Thereafter, you are inspired to develop your own logical solution and code to solve the problem. Hints are provided along the way to help guide you through the process. You will grow as a game developer as you progress through the challenges of this book. Ultimately, you will put together an entire game. Better yet, the well-crafted, reusable implementations that you create in this book will serve you well in future game development projects.

Learn to Implement Games with Code, Quick J.M., 2016


The World Beyond the Screen.
Not too long ago, Luna (Figure 1.1) began her quest upon the surface world. Luna grew up among the Dark Elves of Clandis. Her people live entirely underground and shun anyone who would leave the city. However, Luna has a curious and brave soul. One day, she secretly left the underground city and ventured to the surface. Until now, Luna’s adventures have been filled with the excitement of new people and places.

Yet, Luna has a bit of a problem. She has outgrown her original quest. She knows that there is more to see and do in the world. She runs up, down, left, and right, as far as she can. However, no matter how hard she tries, she cannot move past the boundaries of the screen. Perhaps you can use your knowledge of the surface world to help Luna continue on her quest.

Contents.
Preface.
Acknowledgment.
Author.
1. The World Beyond the Screen.
2. A Dialogue with the Red Knight.
3. A Daring Decision.
4. Face the Dragon.
5. A Group of Heroes.
6. Save the Day.
7. Design Your World.
8. A Proper Introduction.
9. A Proper Transition.
10. The World Is in Motion.
11. The World Can Be Heard.
12. Celebrate Victory.
Index.



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