This book is a crosswalk from traditional code to visual scripting. This book is about reconstructing traditional and widely used design patterns in a visual scripting environment. The visual scripting environment is Unreal Engine’s “Blueprints.” We will discuss and implement design patterns to solve some of the most common problems in programming. You will not need to read much of the background material on the design patterns if you are an experienced coder. Chances are, you probably have used many of these patterns previously. Do not fret If you are not a coder. If you are familiar with Blueprints, then you can, and should implement design patterns into your workflow when necessary.








